This mod adds more depth to retinues system as well as change vanilla retinues in both: size and composition. To promote Retinues Redone 2 and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. There are also retinues with piety costs available to defensive pagans. For what its worth I like HIPs way of doing it better as it has more province density even for the indian guys, and most of the time in vanilla the meat of India was fighting the infidels anyway. Disable other that mods you have may and previously.
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Retinues The biggest change in Holy Fury DLC. Before version 3.0 tribals couldn’t field large retinues, but Holy Fury removed event spawned troops (decision to spawn 2500 troops for 500 prestige) and gave tribals some retinue cap in tribal buildings. This allows us to reach absurd retinue cap if we have many fully upgraded holdings. Crusader Kings II is the grand strategy game that launched a thousand DLCs, spawning an at the time unprecedented system of post-release expansions that could see a game supported years after the. Crusader kings 2 is the best medieval rpg that historically recreates a fantasy and funny adventure for your character as they try and lead their small plot. Varandil posted. Thanks, very interesting read! Any plans to expand on it and cover the other cultures? There is nothing to expand upon. All other cultures are grossly inferior. The other cultures are best off copying the english and producing a retinue with a 1:1 ratio of skirmisher retinues to defensive retinues. This will yield a ratio of 60% archers/30% pikemen/10% heavy infantry.
Beware of unreformed Pagan provinces, where attrition can be extremely high (unless you have Military Organization level 4).
Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.
], Copy and paste, on to your terminal command-line, the aforementioned command for changing directories to your mod folder on your specific operating system type. Alternatively, constructing forts can negate attrition due to unreformed paganism.
Ever wanted it to have at least tiny bit more depth? I must say, I particularly like using cultural retinues exclusively for RP reasons. If a retinue unit is completely wiped out (i.e.
This strategy is better suited for tribal rulers, as their retinues cost Prestige. They are cheap, will give you heaps of troops which scares off factions and attacks from outside and a pure skirmish flank will consistently perform solidly in the skirmish phase and therefore win you all but the largest battles. By default, the mod's name in the launcher is. Press J to jump to the feed.
Try a later bookmark or an easier location. Enable HIP through the launcher, disable other mods that you may have enabled previously, and start the game.
Retinues in HIP? Xsolla is an authorized global distributor of Paradox Interactive, https://docs.google.com/spreadsheet...4c7AywsLr2m6fsvcusWQfORf0/edit#gid=1985786964, https://forum.paradoxplaza.com/foru...-in-2-5-2-practical-tests-and-results.941226/.
Expanded farmland - Reflect historically populated areas, Contextual borders - lesser borders fade away when zoomed out, Accurate & varied shorelines - no more beaches everywhere, Unique features eg. With the Monks and Mystics DLC, a Marshal can be assigned to a job which reduces the monthly maintenance costs of retinues.
Hip is a of collection mods kings crusader ii … Regardless of culture, I do like to invest in all cavalry for one flank of my retinue, and if possible have an aggressive, cavalry commander lead it. Select the tab LOCAL FILES, then press the button VERIFY INTEGRITY OF GAME CACHE. I always dominate with the Cataphracts in my game.
Answer the questions prompted on the command line.
This mod adds more depth to retinues system as well as change vanilla retinues in both: size and composition. Smart Tactics System: Complete combat tactics overhaul for more realistic combat tactics, outcomes, cultural command differences, and overall balance. Default answers are shown in square brackets following each prompt. Make sure you aren't trying to use other mods which aren't compatible with HIP, Any non-HIP mods you're trying to use with HIP, Any personal changes or edits you've made to HIP, Whether you're using a Mac or Linux computer. The mod replaces and adds lots of map related materials, both to the terrain map and political maps, such as new textures, borders, rivers, shaders, trees, terrain, etc., with assets of higher quality, variety, accuracy, and discernibility.
And it's honestly not that great either.
Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.The retinue cap is given by the formula:where: 1.
2.5 patch both increased the amount of morale damage per kill (which made skirmish phase more important) and altered several unit's stats.
It is intended to work with vanilla game as well as HIP mod. However, the team do have a Steam group where players can get notifications of new releases and keep track of other HIP players.
Adds full dynamic naming to the Iberian peninsula, British isles and Baltic adjacent areas, Adds a great many new historic dynasties and characters, Adds the actual real life rulers to many entities, new or reworked Coa for Titles - more historical or just better versions (150+), a brand new set of patterns for random Coa (130+) + for muslims too (40+) + for pagans (60) * some preview testing for jews, new interface and graphic for various stuff (character screen, laws screen, outliner, province view, siege view, tradepost view etc. ', 'What casi belli... No mods were found matching the criteria specified. Or sign in with your social account: A mod that gives Aztec dynasties a custom sheld type. The goal of CPRplus remains the same as CPR’s: to offer more variety in character portrait. But there's just something warm and fuzzy with the thought of 10k heavily armored horsemen supported by horse archers wrecking heathens and schismatics.
Non-tribals must pay a fee to hire retinues. Report them to us in our Bug Report thread. I wouldn't know, there seems to be literally nothing I can do to make my troops competent.
Secondly it includes substantial work on history and cultural related features.
All this work has been conducted with a philosophy of keeping as close to the core features as possible, in order to maximize compatibility with other mods.
Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. portrait background reflects the character’s geographic location; independent nomadic rulers have access to more than one headgear like the rest of king-tier rulers), Men under 18 and Catholic priests do not grow beards, A character with high personal combat and Martial stats is awarded a knight armor; a separate set exists for characters with the Crusader trait. Generic retinues are available to all rulers except, Cultural retinues are specific to the ruler's.
The following list of DLC is required for CPRplus to work properly: Warning: If any of the DLC is missing, CPRplus will not be installed. If you're using lots of 'defense' retinue you do not want to proc this. I would say combat in general needs a fairly thorough revision.
Add file and help us achieve our mission of showcasing the best content from all developers. On Windows machines navigate to the following directory: Documents/Paradox Interactive/Crusader Kings II/HIP/ then delete the gfx folder. Wonder no more. Sure, it's hideously expensive and you could get hordes of more cost effective ones for the same point/gold, someone's 'done the math' etc.
This mod aims to enhance the strategic aspect of the game, giving more significance to such questions as 'How will I educate my heir?
Ck2 Knight Retinue
HIP is not currently available on Steam Workshop because of conflicts between the modular installer and the limitations of the Workshop system.
Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
It is known... Well actually its not.
Ck2 Increase Retinue Cap
Improved Crown Laws: Configurable crown authority which unlocks different sub-laws at each level as well as different succession laws, casus belli, and other effects.
For a better experience, please enable JavaScript in your browser before proceeding. You know, I was tempted to respond with a snarky 'oh god, not this thread again', but then I thought better of it. They don't really come into play in significant numbers until you reach the kingdom level. You need specific troops ratio for that and some other requirements, right?
It is based on (but replaces) the now defunct Project Balance. The following modules are currently available: EMF is the core overhaul mod in HIP.
Press question mark to learn the rest of the keyboard shortcuts. Note that DLC auto-detection for CPRplus. Contact info. Well then, this mod is what you have been looking for. In forest, 'stand fast' is similarly bad for heavy infantry, Charges can be bad for heavy infantry/pikes, Force back is bad for cavalry and archers. In your Steam library, right-click on Crusader Kings II, and then select Properties.
You've already unzipped everything in the downloaded HIP .7z archive into your mod folder as per the standard installation instructions.
We suggest you try the mod list with no filter applied, to browse all available.
The easiest no brainer is skirmish retinues. [ Hit ENTER afterward.
Mix it up a bit with one of many customization decisions available in the Intrigue menu, before unpausing. Training Grounds in a Castle give 20 cap per level. Another approach is to engage the enemy first with pure cavalry (likely to roll a Charge tactic), then follow with another army as combat quickly enters the melee phase.
), extended a bit the cultural naming of dynasties from vanilla, Various new portrait sets using existing and new graphical assets, both from CPR and brand new from CPRplus, New graphical assets that reflect physical or psychological traits (e.g. You can only get it once combat has transitioned into the melee phase. Ugly, Maimed, Depressed, Measles), New headgear and clothing graphical assets, Tweaks to portrait code (e.g. Your comment will be anonymous unless you join the community. ... Ck2 or hip.pdf.
However, the reboot Viet Events Reborn should be compatible with HIP even though it's not integrated. A purchased regiment starts out with a single man and gradually reinforces up to full capacity. Personally, I consider the Cavalry retinue to be the best (at least with regards to generic retinues). img. That's a very difficult start position, especially in the earlier bookmarks. [ On Linux, just run your favorite terminal application.
If you can have 20% as many retinues as you have levies that's already quite a lot. Also, much like the gallowglass camp there is a jinetes training ground. I have no idea either. It seems really complicated. Also, tribal vassals will be unhappy (-20 Wrong Government Type) until they convert, and if you convert to a merchant republic, this penalty will never lapse as vassals can only adopt feudalism. 3.
The other flanks I usually use shock retinue, as my culture is norse and their heavy infantry get a bonus from cultural buildings.
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Paradox's seminal grand-strategy game Crusader Kings 2 has been free-to-play for a while now, with its sequel due out in September. Maybe you've picked it up recently because why not? And now you’re probably wondering what to do next. CK2’s reputation as a strategy game is matched only by the amount of DLC available - nearly $400 worth, in fact, including cosmetic packs.
There’s so much of it we had to put together a guide on what to buy first.
But that still begs the question: if you only pick up the base game, are you still going to have a good time? When it launched in 2012 CK2 landed a more than respectable Metacritic average of 82, and it’s had countless major patches (and tons more minor patches) adding fixes, optimizations, new features, and quality-of-life changes in the six years since then. But can all this really make the vanilla experience feel balanced and complete in the absence of a whopping 17 major content expansions?
This article was originally published in April 2018. It does not take into account any changes brought in by the 2019 Holy Fury expansion.
To answer this, I set out to play roughly 100 years as the same starting character (and descendants): Duke Guilhem of Toulouse, vassal to the King of France in 1066. It’s worth noting that some of the biggest things you’ll miss out on with no DLC are the 769 and 867 start dates (so no Charlemagne and no Viking Age), as well as most of the map. Only feudal rulers of the Catholic, Orthodox, and Miaphysite faiths are playable. That still leaves you with a ton of choices but locks out over half the current map as it exists today - including some interesting non-feudal starts, such as the Merchant Republics of Venice and Genoa.
Even over the course of the first three generations, there is a huge difference in the amount of stuff going on. With all the DLC, I was bombarded by almost too many pop-ups and intrigue options. Rarely did a year go by in which you weren’t asked to make some sort of decision or initiate some meaningful action. In vanilla CK2, there’s still a fair bit of passing time on speed 5 as you wait for things to happen; a claim to fabricate, an assassination plot to fire, or another character to simply die so you can inherit that land you want.
I eventually came to the realization that much of CK2’s DLC serves to open doors to where you eventually want to be. For example, in both runs I endeavoured to focus on intrigue and wipe out all my competitors for the French throne through clandestine skulduggery. The Way of Life expansion makes it immensely easier to get started down this path, as selecting the intrigue character focus grants a +3 to Intrigue, which can turn an amateurish plotter into an aspiring web-weaver fairly quickly. It also opens up some random events that may allow you to slay your target without having to achieve the required amount of plot power. Overall, Way of Life was definitely the DLC I missed most in this test.
I also hadn’t realized how much I had come to rely on the casus belli mechanics from the Jade Dragon expansion, which allow you to launch a border war for a single province (at the cost of significant piety), without having to wait for a claim to fabricate. The randomness of claim fabrication is still one of the most frustrating elements of CK2, and especially with the limited options for Catholics to fight against fellow Catholics, it can really feel like you’re relying on chance to even be able to expand at all.
The next biggest feature missing from my life, especially playing as a vassal, were the new laws and council mechanics from the Conclave expansion. In my all-DLC run, I could work trade favours and undermine the authority of the king without ever slitting a throat or raising an army. Over time, it was possible to revoke his authority to decide just about anything unilaterally and eventually force him to adopt elective succession, opening the door for his dynasty to be deposed by anyone silver-tongued and well-connected enough to win over the realm’s most powerful nobles. And guess who that was? With no DLC, it certainly wasn’t me. My options were far more limited: The only way to force anything on the king was to start a faction, get some other big shots on my side, and fight a whole, big, costly civil war over it. Yay.
Most of the rest of what I found painfully lacking could be filed under either ‘visual niceties’ or ‘quality-of-life’. For example, with none of the portrait DLCs everyone in the world either looks like a pasty Frenchman or an Arab, regardless of who they were. I also missed the little extra bit of flavour that comes with seeing all the various culture-specific unit models and clothing options. Vanilla CK2 also forces you back into having to constantly micromanage your councillors, since their passive, off-map jobs are only unlocked with the Monks and Mystics expansion. That last one was something I didn’t even realize I’d gotten so used to and may lead to me re-evaluate how essential that particular expansion is.
But the $300 question remains...
Can you play ck2 without DLC?
Speaking as someone who has played at least 100 hours with each new DLC release, I have to conclude that you can, but only up to a point.
I can’t say I’d specifically recommend playing CK2 without any DLC. If you can only afford a couple of expansions, it’s well worth the investment - especially in cases like Way of Life or Conclave. These add-ons take entire facets of the core game and flesh them out, expanding with new options, systems, and flavour (some better than others, admittedly). But if you have picked up the game for free and really don’t want to commit to buying anything extra just yet, it’s not like you’ll have a terrible time. What made Crusader Kings 2 special in the first place isn’t reliant to any of the bells and whistles that have been attached to it since launch.
But even without any expansions, you can still scheme against your rivals. You can still try to breed the perfect heir and arrange marriages that will unite kingdoms. You can still join in the glory of the crusade for Jerusalem and rally your fellow dukes to depose a wicked king. The core of CK2 remains solid, if lacking in frills and often leaving you with too-long periods of idleness in between anything exciting happening. There are also some notable free features - like secret religious societies - that have come out since launch and require no DLC whatsoever which makes vanilla CK2 a much better prospect today than it was back in 2012.
The biggest caveat is how much you want to play as non-Christian, non-feudal rulers. If you got CK2 with the dream of ruling the Middle-East as Caliph, or to resist the crusaders for example, then vanilla Crusader Kings 2 offers nothing for you.